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Archive for the ‘Vortex Updates’ Category

Vortex Quake 2 v4.324

June 10th, 2009 Jordan No comments

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v4.324
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** Fixed crash bug with monster medic healing (medic accidentally frees itself thinking it’s a curse…sigh)
** Reduced acid addon damage from 25 to 15
** Free ID at level 5 (instead of 10), points refunded if already upgraded
** Free scanner at level 10, points refunded if already upgraded
** Increased medic resurrect points delay to 10 seconds (from 2)
** Chainlightning damage now increases with each “hop” by 1.25x
** Freeze spell will no longer teleport a player on spree, but will instead make them temporarily invincible but unable to shoot (similar to respawning)
** Reduced nighttime darkness
** Improved monster hearing. They will now trigger when they are touched, a player uses an ability, or when a player enters or exits the water. Monsters always sense other AI.

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Vortex Quake 2 v4.322

June 3rd, 2009 Jordan No comments

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v4.322
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** New voting feature. Type ‘vote’ and select a map/mode to start a 90-second vote. Other players vote with ‘vote yes’ or ‘vote no’ (note: ‘vote no’ is implied for non-voters).
** Fixed crash bug with monster healing
** Eliminated stun delay for cocoon
** Fixed fury bug
** Fixed quad/invin bug
** Fixed CTF cap points being awarded AFTER teams were re-balanced
** Fixed ice totem bug (was attacking every 0.1 seconds instead of 1.0)
** Reduced hard level cap for techs to 10
** Freeze spell teleports the player away when they unfreeze (prevents camping)
** Chat protect will try to activate within 5.1 seconds of using the upgrade or trade menus
** Lowered maximum character level cap to 25 (from 30)
** Added ‘exphole’ server command
** Fixed morphed players not triggering monster “hearing”
** Increased nova radius to 150 (from 128), reduced cost to 25 (from 35)

Categories: Vortex Updates Tags: