Monsters
A monster is refers to the Strogg enemy that spawns into the arena, either by world-spawn or by a player who has the ability spawn monsters.
Types
World-spawned monsters include the following
- Gunner
- Bitch
- Parasite
- Brain
- Mutant
- Medic
- Gladiator (Only in Invasion)
- Tank
- Tank Commander (see Boss)
Other monsters
- Blaster Guard
- Shotgun Guard
- Blood Sucker (Morph)
- Cacodemon (Morph)
- Flyer Morph
- Medic Morph
- Brain Morph
- Mutant Morph
- Tank morph
- Berserker
- Hellspawn (Summon)
Notes
Medics can revive and heal monsters, during which, if the monster has not spotted you at the start of the healing, it will not attack you until it finishes it’s heal, but it may target you for a split second and heal you instead. Medics can also revive blaster and shotgun guards that are not normally enemy monsters if a player spawns them and leaves the corpse when they die.
Experience
Experience gained from a monster is proportional to the level of the monster, the amount of damage done (%), and inversely proportional to the level of the monster with a multiplier based on the monster type and a minimum and maximum exp gains. Credits gained are equal to half of exp gained. The coefficient is 20 for most monsters, 40 for tanks, and 1000 for bosses, with caps of 1-60, 1-120, and 100-500, respectively. ex.
- Dealing 100% of a level 10 brain’s health as a level 5 will yield 40 exp and 20 credits.
- Dealing 50% damage to a level 80 tank as a level 10 will yield ( (0.5 * 80 / 10) * 40 = 160) 120 experience because of the exp cap, and 60 credits.
